Class TransientShaperEffect
Transient shaper. A fast and a slow envelope follower track the signal; their difference distinguishes the attack (onset) of a sound from its sustain (body). AttackDb boosts or cuts the attack portion and SustainDb the sustain portion, independent of input level. Detection is channel-linked so the stereo image is preserved.
public sealed class TransientShaperEffect : AudioEffect, IAudioEffect, IParameterized
- Inheritance
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TransientShaperEffect
- Implements
- Inherited Members
Properties
AttackDb
Attack (transient) gain in dB; positive sharpens, negative softens. Default 0.
public float AttackDb { get; set; }
Property Value
FastMs
Fast-envelope time constant in ms. Default 2 ms.
public float FastMs { get; set; }
Property Value
Parameters
Generic parameter list (excludes Bypass/Mix, which are on the base).
public IReadOnlyList<EffectParameter> Parameters { get; }
Property Value
SlowMs
Slow-envelope time constant in ms. Default 80 ms.
public float SlowMs { get; set; }
Property Value
SustainDb
Sustain (body) gain in dB; positive lengthens, negative tightens. Default 0.
public float SustainDb { get; set; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()