Class MonoMakerEffect
Collapses low frequencies to mono while leaving higher frequencies stereo — the "bass mono" tool used to keep a mix's low end phase-coherent. Everything below Frequency is summed to the centre; above it the stereo image is untouched. Frequency changes crossfade so they do not click. Only stereo signals are affected; other channel counts pass through unchanged.
public sealed class MonoMakerEffect : AudioEffect, IAudioEffect, IParameterized
- Inheritance
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MonoMakerEffect
- Implements
- Inherited Members
Properties
Frequency
Frequencies below this (Hz) are made mono. Default 120 Hz. Values below 1 Hz are clamped to 1 Hz.
public float Frequency { get; set; }
Property Value
Parameters
Generic parameter list (excludes Bypass/Mix, which are on the base).
public IReadOnlyList<EffectParameter> Parameters { get; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()