Class Equalizer
Multi-band parametric equaliser. Each EqualizerBand is an independent biquad (peaking, shelf, pass, notch, band-pass or all-pass) applied per channel. Edit the bands and call Update() to retune — changes crossfade so they never click, even while audio is flowing.
public class Equalizer : AudioEffect, IAudioEffect
- Inheritance
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Equalizer
- Implements
- Derived
- Inherited Members
Constructors
Equalizer(params EqualizerBand[])
Creates an equaliser with the given bands. The list is taken by reference so editing a band and calling Update() takes effect.
public Equalizer(params EqualizerBand[] bands)
Parameters
bandsEqualizerBand[]
Properties
Bands
The bands, in processing order.
public IReadOnlyList<EqualizerBand> Bands { get; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()
Update()
Re-applies the current band settings, crossfading from the old response to the new one. Call after changing any band's properties.
public void Update()