Class DelayEffect
Feedback delay / echo with optional tempo sync, feedback damping and ping-pong. The delay time can be set directly in milliseconds or locked to a tempo and note division. A one-pole damping filter in the feedback path darkens successive repeats. In ping-pong mode (stereo) the echoes bounce between channels.
public sealed class DelayEffect : AudioEffect, IAudioEffect, IParameterized
- Inheritance
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DelayEffect
- Implements
- Inherited Members
Constructors
DelayEffect()
Creates a delay with a sensible default wet/dry mix.
public DelayEffect()
Properties
Damping
Feedback-path damping, 0 (bright) to 1 (dark). Default 0.
public float Damping { get; set; }
Property Value
DelayMs
Delay time in milliseconds (used when TempoSync is false). Default 350 ms.
public float DelayMs { get; set; }
Property Value
Division
Note division, used when TempoSync is true. Default quarter note.
public NoteDivision Division { get; set; }
Property Value
EffectiveDelayMs
The delay time actually in effect, in milliseconds — the tempo-derived time when TempoSync is on, otherwise DelayMs. Read-only; useful for showing what a chosen tempo/division resolves to.
public float EffectiveDelayMs { get; }
Property Value
Feedback
Feedback amount, 0 to < 1. Default 0.4.
public float Feedback { get; set; }
Property Value
Parameters
Generic parameter list (excludes Bypass/Mix, which are on the base).
public IReadOnlyList<EffectParameter> Parameters { get; }
Property Value
PingPong
When true (and stereo), echoes alternate between left and right.
public bool PingPong { get; set; }
Property Value
Tempo
Tempo in BPM, used when TempoSync is true. Default 120.
public double Tempo { get; set; }
Property Value
TempoSync
public bool TempoSync { get; set; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()