Class AutomaticGainControlEffect
Automatic gain control: a slow leveller that drives the signal towards a target loudness. Gain reduction (too loud) reacts faster than gain boost (too quiet) so it does not pump, and — with UseVoiceDetection — gain is frozen while no voice is present so background noise is not amplified in pauses. Pair with a LimiterEffect downstream for a brick-wall safety ceiling.
public sealed class AutomaticGainControlEffect : AudioEffect, IAudioEffect, IParameterized
- Inheritance
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AutomaticGainControlEffect
- Implements
- Inherited Members
Properties
AttackMs
Time (ms) to pull gain down when too loud. Default 50 ms.
public float AttackMs { get; set; }
Property Value
GainDb
The current applied gain in dB, for metering.
public float GainDb { get; }
Property Value
MaxGainDb
Maximum boost in dB. Default 30 dB.
public float MaxGainDb { get; set; }
Property Value
MinGainDb
Maximum attenuation in dB (negative). Default -20 dB.
public float MinGainDb { get; set; }
Property Value
Parameters
Generic parameter list (excludes Bypass/Mix, which are on the base).
public IReadOnlyList<EffectParameter> Parameters { get; }
Property Value
ReleaseMs
Time (ms) to bring gain up when too quiet. Default 400 ms.
public float ReleaseMs { get; set; }
Property Value
RmsWindowMs
RMS detector window in milliseconds. Default 50 ms.
public float RmsWindowMs { get; set; }
Property Value
TargetDb
Target RMS level in dBFS. Default -18 dB.
public float TargetDb { get; set; }
Property Value
UseVoiceDetection
When true, gain is held while no voice is detected. Default true.
public bool UseVoiceDetection { get; set; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()