Table of Contents

Class ReverbEffect

Namespace
NAudio.Effects
Assembly
NAudio.Core.dll

Schroeder–Moorer algorithmic reverb in the classic Freeverb topology (Jezar, public domain): per stereo bank, eight parallel low-pass-damped comb filters into four series all-pass filters, with a stereo-spread offset. Low CPU and a dependable sound — the lightweight baseline reverb. Reimplemented idiomatically (denormal-safe, allocation-free steady state); not a transliteration.

public sealed class ReverbEffect : AudioEffect, IAudioEffect, IParameterized
Inheritance
ReverbEffect
Implements
Inherited Members

Constructors

ReverbEffect()

Creates the reverb with a sensible default wet/dry mix.

public ReverbEffect()

Properties

Damping

High-frequency damping, 0 (bright) to 1 (dark). Default 0.5.

public float Damping { get; set; }

Property Value

float

Parameters

Generic parameter list (excludes Bypass/Mix, which are on the base).

public IReadOnlyList<EffectParameter> Parameters { get; }

Property Value

IReadOnlyList<EffectParameter>

RoomSize

Room size, 0 (small) to 1 (large). Default 0.5.

public float RoomSize { get; set; }

Property Value

float

Width

Stereo width of the reverb, 0 (mono) to 1 (wide). Default 1.

public float Width { get; set; }

Property Value

float

Methods

OnConfigure(WaveFormat)

Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.

protected override void OnConfigure(WaveFormat format)

Parameters

format WaveFormat

ProcessBlock(Span<float>)

Transforms buffer in place into the fully-wet signal. The base class handles dry/wet mixing and bypass around this call.

protected override void ProcessBlock(Span<float> buffer)

Parameters

buffer Span<float>

Reset()

Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.

public override void Reset()