Class ConvolutionReverbEffect
Convolution reverb: convolves the signal with an impulse response (a recorded space or a synthetic IR) using partitioned FFT convolution, so the cost is bounded regardless of IR length. Supply a mono IR (applied to every channel) or one IR per channel. With no IR set the effect is a transparent pass-through. Reports its partition latency via LatencySamples.
public sealed class ConvolutionReverbEffect : AudioEffect, IAudioEffect
- Inheritance
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ConvolutionReverbEffect
- Implements
- Inherited Members
Constructors
ConvolutionReverbEffect()
Creates a convolution reverb with a sensible default wet/dry mix.
public ConvolutionReverbEffect()
Properties
LatencySamples
Processing latency the effect introduces, in samples per channel. Zero for effects with no inherent delay; non-zero for look-ahead or block/partitioned designs that need delay compensation in a chain.
public override int LatencySamples { get; }
Property Value
PartitionSize
FFT partition size (power of two, e.g. 128–1024). Larger lowers CPU at the cost of latency. Default 256.
public int PartitionSize { get; set; }
Property Value
Methods
OnConfigure(WaveFormat)
Called by Configure(WaveFormat) after the format is stored. Derived effects allocate and size their sample-rate-dependent state here.
protected override void OnConfigure(WaveFormat format)
Parameters
formatWaveFormat
ProcessBlock(Span<float>)
Transforms buffer in place into the fully-wet signal. The
base class handles dry/wet mixing and bypass around this call.
protected override void ProcessBlock(Span<float> buffer)
Parameters
Reset()
Clears internal state (delay lines, envelopes, smoothers) so the next block starts as if from silence.
public override void Reset()
SetImpulseResponse(float[])
Sets a single impulse response applied to every channel.
public void SetImpulseResponse(float[] impulseResponse)
Parameters
impulseResponsefloat[]
SetImpulseResponse(float[][])
Sets one impulse response per channel. The array length should match the configured channel count.
public void SetImpulseResponse(float[][] perChannelImpulseResponses)
Parameters
perChannelImpulseResponsesfloat[][]