Table of Contents

Enum I3DL2EnvironmentPreset

Namespace
NAudio.Dmo.Effect
Assembly
NAudio.Dmo.dll

I3DL2 Reverberation Presets

public enum I3DL2EnvironmentPreset

Fields

Alley = 15

DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY

Arena = 10

DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA

Auditorium = 7

DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM

Bathroom = 4

DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM

CarpetedHallway = 12

DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY

Cave = 9

DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE

City = 17

DSFX_I3DL2_ENVIRONMENT_PRESET_CITY

ConcertHall = 8

DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL

Default = 0

DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT

Forest = 16

DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST

Generic = 1

DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC

Hallway = 13

DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY

Hangar = 11

DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR

LargeHall = 28

DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL

LargeRoom = 26

DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM

LivingRoom = 5

DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM

MediumHall = 27

DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL

MediumRoom = 25

DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM

Mountains = 18

DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS

PaddedCell = 2

DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL

ParkingLot = 21

DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT

Plain = 20

DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN

Plate = 29

DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE

Quarry = 19

DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY

Room = 3

DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM

SewerPipe = 22

DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE

SmallRoom = 24

DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM

StoneCorridor = 14

DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR

StoneRoom = 6

DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM

UnderWater = 23

DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER