Table of Contents

Struct DmoEcho.Params

Namespace
NAudio.Dmo.Effect
Assembly
NAudio.Dmo.dll

DMO Echo Params

public struct DmoEcho.Params
Inherited Members

Fields

FeedBackDefault

DSFXECHO_FEEDBACK_DEFAULT

public const float FeedBackDefault = 50

Field Value

float

FeedBackMax

DSFXECHO_FEEDBACK_MAX

public const float FeedBackMax = 100

Field Value

float

FeedBackMin

DSFXECHO_FEEDBACK_MIN

public const float FeedBackMin = 0

Field Value

float

LeftDelayDefault

DSFXECHO_LEFTDELAY_DEFAULT

public const float LeftDelayDefault = 500

Field Value

float

LeftDelayMax

DSFXECHO_LEFTDELAY_MAX

public const float LeftDelayMax = 2000

Field Value

float

LeftDelayMin

DSFXECHO_LEFTDELAY_MIN

public const float LeftDelayMin = 1

Field Value

float

PanDelayDefault

DSFXECHO_PANDELAY_DEFAULT

public const EchoPanDelay PanDelayDefault = Off

Field Value

EchoPanDelay

RightDelayDefault

DSFXECHO_RIGHTDELAY_DEFAULT

public const float RightDelayDefault = 500

Field Value

float

RightDelayMax

DSFXECHO_RIGHTDELAY_MAX

public const float RightDelayMax = 2000

Field Value

float

RightDelayMin

DSFXECHO_RIGHTDELAY_MIN

public const float RightDelayMin = 1

Field Value

float

WetDeyMixDefault

DSFXECHO_WETDRYMIX_DEFAULT

public const float WetDeyMixDefault = 50

Field Value

float

WetDryMixMax

DSFXECHO_WETDRYMIX_MAX

public const float WetDryMixMax = 100

Field Value

float

WetDryMixMin

DSFXECHO_WETDRYMIX_MIN

public const float WetDryMixMin = 0

Field Value

float

Properties

FeedBack

Percentage of output fed back into input.

public float FeedBack { get; set; }

Property Value

float

LeftDelay

Delay for left channel, in milliseconds.

public float LeftDelay { get; set; }

Property Value

float

PanDelay

Value that specifies whether to swap left and right delays with each successive echo.

public EchoPanDelay PanDelay { get; set; }

Property Value

EchoPanDelay

RightDelay

Delay for right channel, in milliseconds.

public float RightDelay { get; set; }

Property Value

float

WetDryMix

Ratio of wet (processed) signal to dry (unprocessed) signal.

public float WetDryMix { get; set; }

Property Value

float