Class AudioRenderClient
- Namespace
- NAudio.CoreAudioApi
- Assembly
- NAudio.Wasapi.dll
Audio Render Client
public class AudioRenderClient : IDisposable
- Inheritance
-
AudioRenderClient
- Implements
- Inherited Members
Methods
Dispose()
Dispose
public void Dispose()
GetBuffer(int)
Gets a pointer to the buffer
public nint GetBuffer(int numFramesRequested)
Parameters
numFramesRequestedintNumber of frames requested
Returns
- nint
Pointer to the buffer
GetBufferLease(int, int)
Gets a writable Span over the WASAPI render buffer. The returned lease must be disposed (which calls ReleaseBuffer) before the next call to GetBuffer. Write audio data directly into Buffer to avoid copies.
public RenderBufferLease GetBufferLease(int numFramesRequested, int bytesPerFrame)
Parameters
numFramesRequestedintNumber of frames requested
bytesPerFrameintBytes per frame (WaveFormat.BlockAlign)
Returns
- RenderBufferLease
A lease that provides a writable Span and releases the buffer on dispose
ReleaseBuffer(int, AudioClientBufferFlags)
Release buffer
public void ReleaseBuffer(int numFramesWritten, AudioClientBufferFlags bufferFlags)
Parameters
numFramesWrittenintNumber of frames written
bufferFlagsAudioClientBufferFlagsBuffer flags